package com.lineage.server.templates;

/**
 * 凹槽記錄
 * @author daien
 *
 */
public class L1ItemPower_name {

	private int _item_obj_id;

	private int _hole_count;
	
	private int _hole_1;
	
	private int _hole_2;
	
	private int _hole_3;
	
	private int _hole_4;
	
	private int _hole_5;

	public int get_item_obj_id() {
		return _item_obj_id;
	}

	public void set_item_obj_id(int item_obj_id) {
		this._item_obj_id = item_obj_id;
	}

	public int get_hole_count() {
		return _hole_count;
	}

	public void set_hole_count(int _hole_count) {
		this._hole_count = _hole_count;
	}

	/**
	 * "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	 * @return
	 */
	public int get_hole_1() {
		return _hole_1;
	}

	// "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	public void set_hole_1(int _hole_1) {
		this._hole_1 = _hole_1;
	}

	/**
	 * "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	 * @return
	 */
	public int get_hole_2() {
		return _hole_2;
	}

	// "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	public void set_hole_2(int _hole_2) {
		this._hole_2 = _hole_2;
	}

	/**
	 * "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	 * @return
	 */
	public int get_hole_3() {
		return _hole_3;
	}

	// "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	public void set_hole_3(int _hole_3) {
		this._hole_3 = _hole_3;
	}

	/**
	 * "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	 * @return
	 */
	public int get_hole_4() {
		return _hole_4;
	}

	// "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	public void set_hole_4(int _hole_4) {
		this._hole_4 = _hole_4;
	}

	/**
	 * "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	 * @return
	 */
	public int get_hole_5() {
		return _hole_5;
	}

	// "1:力","2:敏","3:體","4:精","5:智","6:魅","7:血","8:魔","9:額","10:防","11:抗"
	public void set_hole_5(int _hole_5) {
		this._hole_5 = _hole_5;
	}
}